PARADISA MODS (
paradisamods) wrote in
paradisaooc2011-12-10 12:18 pm
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HOW'S THE GAME?
It's time for another round of Game Discussion, also known as
HOW'S THE GAME?
Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.
This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at valawie (Valerie), fan of todd (TF), or never die ftw (Ashley).
Anonymous will be left off for this round. Sock journals are allowed, but you will have to request comm access to post with them.
Here are the sections that we've come up with. Add your own, and we'll edit it into the list. :)
➜ HOW ARE THE MODS DOING?
➜ HOW IS THE ONE-MONTH APP RULE WORKING?
➜ APPLICATION PROCESS CHANGES
➜ ACTIVITY CHECK
➜ HMD
➜ PARADISA BEYOND
➜ PRISON & PRISONERS
PLOTS
➜ ARE WE READY FOR DARKER PLOTS AGAIN?
➜ WORLD PLOT
➜ MINI EVENTS/PLOTS
➜ WHAT PLOTS DO YOU WANT TO SEE?
➜ WORLD PLOT HIATUS PLOT PROPOSAL
Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.
This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at valawie (Valerie), fan of todd (TF), or never die ftw (Ashley).
Anonymous will be left off for this round. Sock journals are allowed, but you will have to request comm access to post with them.
Here are the sections that we've come up with. Add your own, and we'll edit it into the list. :)
➜ HOW ARE THE MODS DOING?
➜ HOW IS THE ONE-MONTH APP RULE WORKING?
➜ APPLICATION PROCESS CHANGES
➜ ACTIVITY CHECK
➜ HMD
➜ PARADISA BEYOND
➜ PRISON & PRISONERS
PLOTS
➜ ARE WE READY FOR DARKER PLOTS AGAIN?
➜ WORLD PLOT
➜ MINI EVENTS/PLOTS
➜ WHAT PLOTS DO YOU WANT TO SEE?
➜ WORLD PLOT HIATUS PLOT PROPOSAL
HOW ARE THE MODS DOING?
Re: HOW ARE THE MODS DOING?
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HOW IS THE ONE-MONTH APP RULE WORKING?
Do you feel this rule is working? Do you feel it is still a necessary rule to keep around? Give us your thoughts!
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It's just a thought, and I totally wouldn't mind hearing more if I'm missing something on it. :)
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If people prove to handle multiple characters, great! If they cannot handle their characters, I don't see why others cannot tell us or the player in general that their activity needs to shape up or they shouldn't spread themselves too thin. This is an issue that I have seen people address in many a HMD to serious consideration by most player that has received the critique, so I don't really see a problem with it in the long run, to be honest.
Not to mention, with the game significantly smaller, what harm could more characters in the castle bring about?
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APPLICATION PROCESS CHANGES
Applications that are asked for revisions are now given 72 hours to make the requested revisions. Once the 72 hours pass, the application will be declined and the character will become available for anyone interested in applying for them. Applicants will need to re-apply if they pass the 72 hour window.
If we receive an application but need more time to review the application/canon, staff will reply with "APPLICATION FILED" and added to a list of applications that need to be reviewed.
REGARDING RE-APPS
In order to be eligible for re-applying with memories, the character in question must have been in the game for a period of 3 months or longer.
Players are only allowed to play one re-apped character at a time.
Applications for re-apps will be open to all players for a period of 2 weeks every 3 months.
Do these seem like fair guidelines? Please let us know what you think.
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ACTIVITY CHECK
Recently, if a player does not meet the activity requirements through posts or threads, they have been given the option of making 3 posts in the next month.
There have been very few cases in which this is necessary, but it should be mentioned so that the playerbase is aware that, if all else fails, they have this option. Everyone has rough months, after all!
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Re: ACTIVITY CHECK
I've noticed a few people have been put on AC notice when they've had a hiatus listing about 3 weeks of the month. I know from personal experience being out of the game for that long, you don't know where to start to try and make sure you have a decent post to put up for tagging, or where to go to put yourself in threads. And you also don't want to be the one putting up a last minute post to make sure you scrape in.
The other thing I was curious about is if there's a difference for those who have more than one character and you go on hiatus for a long period of time. They have to do at least one post, but if they have 3 characters that ends up being 2 posts extra for them as opposed to someone who has less characters.
Wouldn't mind knowing how those things get handled, that's all.
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Re: ACTIVITY CHECK
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I think it's great that you guys are allowing three posts for the next month.
How many threads equal a passing of the AC? I never know whether what I have - if I haven't made two posts - is enough. Other games have 10-15 comments as the rule for their threads.
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HMD
Is HMD too frequent? Do we still need a game-sponsored HMD? Is there anything in particular that you feel is causing a low response? Let us know what you think.
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I'm not sure how that would work, but it's an idea.
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There is one other thing in regards to HMD that I know stops me, personally, from participating: it doesn't seem to be that effective. There are a couple of factors to that (people who don't know your canon, etc etc), but a really major one that we've seen happen several times in the past year is that people become really defensive to honest construct criticism, and it just gets ridiculous and drama-filled, and then they don't heed the advice. The only HMD concrit that I've ever seen pay off usually has to do with activity, rather than anything productive.
A second factor to the drama issue is, I think, the loss of anon. Most people in such a tight-knit community don't necessarily feel comfortable speaking out. I know we've had anon issues in the past, but lots of people don't want to bother making socks, and the vast majority aren't going to go against the grain with popular players. This isn't new information, but I really think it bears repeating.
Idk, it's kind of a tough issue, because even when you take out the drama and the fear of confrontation, you're dealing with a lot of people who don't play from well-known canons. And as one of those people who pretty much never gets crit on an HMD due to that, it's not helpful to hear that no one knows your canon, but they love your playing!!! That's great, but it doesn't tell me if Molotov is OOC, you know? HMD is fantastic if you play from a big or well-known canon (Harry Potter, Homestuck, Dr. Who, MLP, anything in the Whedonverse, etc), but it's pretty much useless for people who play out of any other canon. But that's all a problem that I have no idea how to solve.
/ramble over
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Re: HMD
Don't bother bringing anon back btw. Idk I feel like the socks get things done without a lot of shitty anon stuff like someone pretending to be more than one person or w/e. People wanna go anon so badly they can take it to the player's anon enabled HMD posts if they have it... and if they don't they probably won't tag the gamewide HMD anyway.
On another note I've found that when people had a question or comment to give to me about my playing they went straight to my hmd post in my journal anyway, meanwhile no one's ever said shit on my comments on the game wide hmd except in the form of reassurance (which I very much appreciate because I'm the kind of person who has a lot of silly worries over EVERYTHING). So IDK, I guess food for thought.
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In my experience, my private HMDs rarely -- if ever -- get used. I've always gotten more feedback from the gamewide HMD than anywhere else, even if that feedback was just reassuring me that I was on the right track.
Running out the door, so I don't want to get into anon vs. sock right now, BUT YEAH THIS HAS BEEN PI THOUGHT THEATER.
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+1 and general comments on "late to the party"
ARE WE READY FOR DARKER PLOTS AGAIN?
Paradisa is not a horror game by any means, but the castle itself has always like to cause a bit of distress every now and then. Are we ready to bring back darker plots? How far apart should such plots be scheduled? We want to hear everyone's thoughts!
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Also I love dark plots, so I'm slightly biased. Something legitimately creepy now and then keeps things interesting. :)
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Re: ARE WE READY FOR DARKER PLOTS AGAIN?
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WORLD PLOT
We would like to take a final vote regarding how players feel this plot should be handled.
OPTION ONE. The world plot comes to an end. Characters are given answers to loose ends and the game reverts back to focusing on castle life.
OPTION TWO. The world plot continues! The First Gens "mysteriously" vacate the area while the game takes a hiatus from their plotline, leaving the region free to travel without interference from the hostiles and their politics. Meanwhile, expeditions to various locations in the world continue as residents discover rest of the world.
Please reply with your vote in the subject of your comment, elaborating or providing alternate suggestions in the body.
OPTION TWO
Honestly I don't have a problem with no end/hiatus and things just continue as normal, but as I am the minority in this I suppose there's not much of a choice.
OPTION TWO
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Option Two
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OPTION 2
Option Two
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OPTION 2
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Option #2
OPTION TWO
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Option 2
MINI EVENTS/PLOTS
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But I'm all for little castle things like that. :)
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WHAT PLOTS DO YOU WANT TO SEE?
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Something in space. ... That's the extent of my request.
(I am biased.)
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+10000
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+ all the numbers
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Re: WHAT PLOTS DO YOU WANT TO SEE?
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Re: WHAT PLOTS DO YOU WANT TO SEE?
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RE: ANYONE INTERESTED IN GETTING PLOTS OUT THERE
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WORLD PLOT HIATUS proposed plot idea... thing - 1/2
Please keep in mind this is just a skeleton and before anything concrete is solidified, we are tossing around ideas. Things could change and will absolutely be added in terms of detail and event progression! NOTHING IS FINAL.
The goal of this plot is to deter residents from interacting with the first gens without things simply "vanishing" or being put on "hold." I also have the goal of opening up communications with the castle and adding a few elements to daily gameplay that might encourage more interaction between the castle, the town, and the way characters take advantage of/abuse wishes.
Basic outline goes like this:
First phase: the catalyst for this change is unknown -- but in the fashion of all world changes, at midnight, Paradisa is different. ...a LOT different. how, you ask? well, it's rather easy to see.
We're not exactly IN the castle anymore. Paradisians across the board will be unceremoniously dumped into town -- a foreign and smaller town than the City Royale, but a town none-the-less. Where are all the townspeople? What is happening? Where's all our stuff? Why are we here? Is this a world change...? The castle is still right there, but... wait, is that different too?
We have become the townspeople of this smaller town, and locked outside of the castle. A NEW castle. During this phase, there will be no wishes, and access inside the building will be totally blocked off. We've been stolen by another castle, guys. What the hell.
What this means for you: this phase is about exploring new land and fending for yourself after your life of privilege, as well as working together. The object is to increase CR opportunities and get more characters "out there" and out of the apathy, run-of-the-mill routine! You will need to find a place to live in the town, and figure out a way to feed yourself! You can go check out all the new miles and miles of land we just got plopped in! Hey, want to go scout the closed-up exterior of the castle and the grounds to see if we can find a way in together? HEY, THIS HOUSE IS TOTALLY MINE I CALL DIBS. Do I have to farm the land?! etc.
The details of the state of the town (how much is provided at the start, whether there will be npc townspeople to help things along etc) is currently TBA. The goal is not to punish your characters into roughing it, but instead push them into working together to coexist in Paradisa again.
Phase two: After a little time to get accustomed to their new wish-and-castleless lives, the castle is going to communicate with us again. Maybe it's through a curious psychic who branched out, or maybe it's a little note you mysteriously found on the street -- however it happens, the castle is TALKING.
After this is initiated, there might be a few little events to test your loyalty, Paradisians! The castle wants to know you guys really are all about worshiping it's awesomeness, and you're not getting inside or getting any answers or consideration if you don't put on a good show. The specifics of these events is TBA, but there won't be any sacrificing of small children or anything traumatic involved, I promise. These will be more about groveling and suffocating your pride to prove you love it, because YOU DO LOVE IT, RIGHT? RIGHT GUYS?
Upon successful completion of a few of these tasks, and maybe a few nice chats over tea with a sentient castle (it likes Earl Grey with its monocle on), we move onto:
Phase Three: The castle is opening back up again, slowly but surely. Maybe some people don't trust the castle and continue roughing it out in the castle/grounds. Maybe they decide to explore the interior. But this castle won't be the same as the old one and things will be interesting in here... maybe some of your curiosities about it will be rewarded? Do you dare? (Details TBA.)
WORLD PLOT HIATUS PLOT 2/2
Depending on how long all of this takes (see feedback notes below), there will continue to be other events as if this castle were throwing losses, world changes, and other things at us. Essentially, it will function as if we were building trust with an entirely new castle in an entirely new region, and are now under its control instead of Cair Paradisa! This means yes, losses and events will still happen. Alongside this, there will be new things to explore in the land as well as inside the castle.
The conclusion of the plot would bring us all back home to Cair Paradisa just the way it was before. City Royale will still be there. It feels like we just woke up from a world change! But a few things will be different:
- Any homes you stayed in or built during the event, along with businesses or land you up-kept, have the potential to be assimilated with the City Royale once we return to Cair Paradisa as we know it. Any homes or business you ran in City Royale will be exactly as you left them when you came back.
- Some discoveries/additions to the castle may be made (new rooms like the Four Seasons? etc).
- Characters who abuse wishes too frequently or get greedy again will be at the mercy of the castle! It might backlash with embarrassing or cruel losses, so be careful not to betray its generosity, you ingrates. (This is optional and up to player discretion, can be handwaved, etc.)
- The line of communication is still open. Whether the castle always feels like talking is another story -- but there is no longer utter radio silence between characters and Cair Paradisa! Maybe it'll reply to a filter or a verbal probing... maybe it'll touch back if a psychic touches it. (Giggity.) Only time will tell!
So, what really happened? Was it a world change? Did it fake us out? Is there really a castle out there, fighting with Paradisa for control and ownership over us? Or was it teaching us a lesson in abusing its generosity and the whole thing was a prank? Could it revert us back to townspeople, closed off forever, and leave us to rot if we don't make it known we love it...?
What should we do now? It's up to you!
FEEDBACK FROM YOU! This part is important:
- The timeline on this plot and the duration of each phase HAS YET TO BE DETERMINED. Would you be okay with this building up over the period of a few months to give the world plot time to chill? Do you think a few weeks is all it would take? How long are YOU okay with this development taking place?
- How do you feel about the temporary change of location and absence of wishes? Do you like the idea of going "back to the basics"?
- How do you feel about this level of change overall? Would you rather things stay the same and the castle is quiet, wishes stay the same, etc?
- Is there anything otherwise stated in the outline you have questions, comments, or concern about? Tell us here!
Thanks for reading this tl;dr and humoring my weird... ideas... /leaves this quietly here for your perusal and feedback! I want to hear anything and everything you guys think, any ideas you have, and anything you might think could help us work out the details moving forward.
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Re: WORLD PLOT HIATUS PLOT 2/2
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Re: WORLD PLOT HIATUS PLOT 2/2
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Re: WORLD PLOT HIATUS PLOT 2/2
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PARADISA BEYOND
PROS:
-Doesn't clutter up the main comm
-Keeps things organized for easy reference
-People who don't care about World Beyond Plot don't have to follow the comm
CONS:
-People forget it's there and miss out
-Makes World Beyond Plot seem more exclusive
Thoughts?
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a) making sure it is listed everywhere as an official community, and clarified on WP posts that the posts are over in paradisabeyond.
b) I'm not sure how that works -- admission to join the comm has always been just about as fast as joining any other comm, and save the players who never joined their older character accounts to the comm, all the new character accounts should have been given access when joining the comms in the first place. What gives it the impression of exclusivity?
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PRISONS AND PRISONERS
So apart from the recently proposed power dampening collars idea, the only other solution I've seen to being forced to play a character indefinitely rotting in prison is a mass prison break. Of course Tony Stark built the prisons, so they're virtually unbreakoutable. But Tony isn't here anymore, so what if ... some innocuous maintenance light goes on and nobody can figure out what it is because Tony is kind of a dick and doesn't leave instructions lying around and then the prison malfunctions?
I have composed a short video to illustrate my meaning.
This provides villains the ability to break out and do stuff that isn't just lounging around a cell all day, as well as giving heroes something to work together to try and fix. And the beauty about it is, once it is fixed (if ever!!), we'll be able to throw villains back in prison again! Until the light goes on again oh shi
idk it might get slightly repetitive but it might be a good temporary solution? Unless anyone's got any other ideas? It certainly doesn't solve the issue in the long run, but short of the castle just caving in/sealing up the prisons, I'm not sure what else could be done.
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Who is currently in charge or helping out with the prisons?
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Re: PRISONS AND PRISONERS
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