Hey all, your other new helper mod Jay here with a big fat two-parter mod post. Stick around, I promise it's fun stuff!!
Just so you guys know, in addition to taking over AC, I am going to be working both on my own and closely with Rebecca to get some events on the calendar ASAP and running lots of exciting plots of various sizes and lengths going forward! You'll get a more official rundown of all our individual responsibilities when we've got that stuff entirely sorted, but rest assured that we're already busy little modly bees behind the scenes.
On that note: As I sat down yesterday and hashed out the game-wide plot I've been talking about for a while, it actually got away from me a bit and became much bigger than I had initially thought it would be. For a few moments I wondered if it would be too much for the game, and then I laughed because I'm pretty sure nothing is too much for you guys and your insatiable creativity and curiosity. Once I had it down on paper for the most part, I couldn't help but want to share that fact and keep everyone in the loop as to what we've got in the works for the immediate future of the game.
PART I: BIG OLD AUGUST PLOT TEASERFrom
my point of view as a player, I want to see some big, fun, involved plots in this game again, and I know darn well that I'm not alone in that! We're definitely a smaller/slower game at this point, but I get the sense that everyone would still rather see things pick up. That being said, we're going to go ahead and assume the best and just start running bigger and more frequent plots.
So: This is your first heads up that pending me finishing the write-up and the mod team ironing out the details, around the end of August there will be a Big Involved Horror/Adventure Plot with a ton of different options for participation. Since there's going to be a lot to choose from, I want to give you all ample opportunity to sign up for roles and plot with each other ahead of time, so it'll be pushed back a few weeks to facilitate all that.
Without giving too much away, here are some details:
- It will be almost entirely opt-in with the exception of a few castle-wide aesthetic changes. It'll be pretty hard to miss all the stuff that will be going on, but by no means is any character required to participate directly.
- For the most part, you'll be able to do as much or as little as you want with it at a pace that works for you. Quite a few aspects will be 100% backtag friendly. Others will involve brief time-sensitive (within 24 hours) boomerang threads with NPCs - A.K.A. me. Sup.
- There will be sign-ups for captures, deaths, possible deaths, and certain roles that need to be fulfilled to move things along. The story progression and certain outcomes will depend on the actions of Paradisa's residents, and there will be a quite a few things going on at once for variety, including stuff that players can initiate entirely on their own independent of the overall plot.
- The initial write-up will be released well before the plot begins and will include all kinds of juicy info for you to use how you will.
- Finally, there will be an overall Big Bad and a battle at the end that could go several ways!
- Bonus: Additional permanent losses for deaths associated with this event will be suspended. Your character must still pay a steep price of your own design upon being brought back to life, but it will not last forever.
Exciting, yes?! I'm really looking forward to this and I can't wait to see how it all unfolds since even
I don't know how things will ultimately wrap up. It all depends on key IC decisions.
DUN DUN DUN. PART II: NOTES ON PLOT SUGGESTIONSRemember, you're all welcome to write up and submit plots to run yourselves - or simply drop random ideas for the mods to play with on the
Plot Suggestions page. At this point, if you don't have all the details hashed out but you have an idea for a plot premise that you just wanna throw out there, consider it totally welcome. I know it can be a little intimidating to submit ideas, but I want to make it clear that I'm totally willing to help take your concepts and translate them into game plots so don't be shy! Us mods are here to run the joint and worry about mechanics and continuity and all that jazz, so by all means if all you've got is "I think this would be cool/fun" - have at it. We'll see what we can make of it, and players can be involved with running their suggested plots to the extent you're willing/capable. There's no guarantee we'll use every idea, but the more we have to pull from, the more variety we'll be able to offer.
On the flip side, for those confident and willing, heck yeah go for it and write up detailed plots yourselves and run them. We'll of course go over them and make sure they fit in with the direction of the game and happily coordinate with you on scheduling. I'll be working with Iddy to include a few additional forms on the suggestion page to reflect these various options, but I think as we all work together to build up game activity it's worth emphasizing here in the OOC comm that all ideas are welcome and suggestions do not entail obligations.
TL;DR we've got good stuff brewing and I'm excited. Pretty sure I've talked your ears off enough for now, so I'll leave it at that and say see ya around the game! ♥