PARADISA MODS (
paradisamods) wrote in
paradisaooc2013-06-08 12:39 pm
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HOW'S THE GAME?
It's time for another round of Game Discussion, also known as
HOW'S THE GAME?
Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.
This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at valawie (Valerie), fan of todd (TF), or never die ftw (Ashley).
Anonymous will be on for this round. Sock journals are still allowed.
Please feel free to bring up any game-related topic you'd like to discuss. All topics will be linked in the main post.
Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.
This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at valawie (Valerie), fan of todd (TF), or never die ftw (Ashley).
Anonymous will be on for this round. Sock journals are still allowed.
Please feel free to bring up any game-related topic you'd like to discuss. All topics will be linked in the main post.
➜ HOW'S THE STAFF
➜ CHARACTER COMPLAINTS
➜ ACTIVITY CHECK
➜ PLOTTING 101
➜ AGING IN PARADISA
no subject
Just kidding, I love you.
But no really, I like the idea. One of the reasons I dropped it was some logistical issues that you'd maybe want to consider/work around:
- How will people know who they've been swapped with? If not paired, some powers can't be used without any intent or training, and it may not even be obvious to them. Pairing people eliminates this problem, maybe?
- A fight will give people a change or reason to use powers, but less reasons to train them beforehand unless the problem is pervasive or they have a clue that it might be coming.
- Powered people are kind of used to being unpowered by world changes/DZ travel. Would this be as much for for them?
...probably more but those are the big ones. Hopefully that helps.
no subject
And I feel like we probably have more non-powered residents than we do powered ones, so it seems like it'd be hard to balance out. You could get around it by just handing out random powers instead, but that seems like it defeats the 'learn a skill' bit.
no subject
Thanks for the points though, that certainly helps a lot!