paradisamods: (Default)
PARADISA MODS ([personal profile] paradisamods) wrote in [community profile] paradisaooc2013-06-08 12:39 pm
Entry tags:

HOW'S THE GAME?

It's time for another round of Game Discussion, also known as

HOW'S THE GAME?


Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.

This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at valawie (Valerie), fan of todd (TF), or never die ftw (Ashley).

Anonymous will be on for this round. Sock journals are still allowed.

Please feel free to bring up any game-related topic you'd like to discuss. All topics will be linked in the main post.

HOW'S THE STAFF
CHARACTER COMPLAINTS
ACTIVITY CHECK
PLOTTING 101
AGING IN PARADISA
teeff: (Timewarp)

PLOTS ON THE BURNER

[personal profile] teeff 2013-06-08 07:57 pm (UTC)(link)
So, I always have a few plots waiting in the wings, and I’d like to judge player interest in them, and listen to players comments on them and so on. So the ones I have that I’m working on right now are:

Jumangi Yes THAT JUMANGI. If you haven’t seen it (it must have been nice, living under that rock) basically a magic board game attached to a jungle world brings things FROM that jungle world into the real world with every roll of the dice. Characters would have to deal with monsoons, stampedes and psychotic hunters to name but a few. I’m still working on trying to make the ‘player’ aspect of this plot more accessible to Paradisa at large, as each action does require the roll of a dice. SUGGESTIONS ARE WELCOME!

Sky High - Based on that movie. A high school plot with super powers! Characters would become teenagers (or remain as adults and teach) and get super powers. I’m hesitant with this one because I think we have a Hogwarts plot that’s been submitted, so if this one does go down it’ll be a while off.

Powered and depowered - Residents with powers will wake up to find their powers have gone, Not only that, but residents who DON’T have powers will suddenly find they have the powers their fellow residents once had. I remember hearing that players wanted a way to encourage others to train and learn new skills and the like, and I thought this might be a good way to try it out. The residents who have just lost their powers will have to train others how to use them, and in turn they will need to learn how to deal without powers from the residents who are used to not having powers. There could be a monster or a world change to add to this, to create the urgency in learning these skills, hopefully encouraging characters and players to learn more skills and develop their characters this way in the future. We could even have fighting skills and the like swapped. ALL THE COMMENTS FOREVER ON YAYS OR NAYS OR THE LIKE.

How to Train your Dragon
Based on that dragon movie. Characters would reside in the land of Berk, where they can have Viking-y adventures. Some may even become dragon trainers. STILL ON THE FENCE ABOUT THIS ONE I JUST LIKE DRAGONS.

Any comments at all you guys have on these, I'd love to hear them!
wilder: (schemeing heh)

[personal profile] wilder 2013-06-08 08:01 pm (UTC)(link)
Ohohoho. I love the sound of Jumangi or the Powered and Depowered one.

Also Dragon one because. dragons.
uncurse: (Default)

[personal profile] uncurse 2013-06-08 08:03 pm (UTC)(link)
I'm really really interested in the Jumanji idea. Both Shana (Hook's player) and I play in a game that uses OOC dice-rolling as an imperative for all IC actions, and it works surprisingly smoothly, so we'd probably be able to assist you in working out the kinks of that element if you'd like.

I think it'd benefit from people establishing large groups and assigning a mod or helper to each group to move them through events to a degree?

But yeah in general +1358908 to Jumanji idea do want.
teeff: (Smarties)

[personal profile] teeff 2013-06-08 09:55 pm (UTC)(link)
Oh wow, I appreciate all the help I can get here! And I definitely think putting people into groups would be a good idea, probably randomised ones- so we can get chances of new CR and such.
gentleidealist: (Default)

[personal profile] gentleidealist 2013-06-08 08:09 pm (UTC)(link)
Holy hell I love all of these. The potential for the CR in the power swapping is great. I've seen Sky High and HTTYD, and. Dragons. Oh my god. Jumanji gave me nightmares as a kid but it's still a fun movie lmao.

If you want help with any of these I can try idk. IT HELPS TO HAVE SOMEONE WHO IS FAMILIAR??? ISH??? I'd have to rewatch Jumanji tho.
teeff: (Le gasp!)

[personal profile] teeff 2013-06-08 09:56 pm (UTC)(link)
YOU ARE LOVELY AND THANK YOOOOU. I WILL VERY LIKELY POKE PEOPLE FOR HELP WHEN THE TIME COMES.
lupinotuum: (Default)

Re: PLOTS ON THE BURNER

[personal profile] lupinotuum 2013-06-08 09:13 pm (UTC)(link)
... I really like the Sky High and the HTTYD one. But a mention of a HOGWARTS PLOT.
YES PLEASE.
spongetastic: (Laugh)

[personal profile] spongetastic 2013-06-08 09:23 pm (UTC)(link)
Yes on Jumangi!! Didn't we have a jungle plot way~ back in the day? The older residents who actually remember it can go "OMG NOT AGAIN" or something.
gottaknockhard: (no worries)

Re: PLOTS ON THE BURNER

[personal profile] gottaknockhard 2013-06-08 10:26 pm (UTC)(link)
I love the Jumanji and powers/depowers ideas! Especially the second, because I've been curious how that would go for ages and it could create some great CR (especially if they were paired off or some such.)

Actually I'd like the Sky High one too, just for selfish reasons of wanting to use my teenager icons again. :T

Good thoughts! I hope to see one of these. :)
not_mafia: (bright sun)

[personal profile] not_mafia 2013-06-08 11:12 pm (UTC)(link)
DRAGONS

and the powered/depowered plot, both of these sound super snazzy
heloise: (& / deers)

[personal profile] heloise 2013-06-08 11:55 pm (UTC)(link)
THE POWER PLOT. It sounds awesome, and yay for the enemy fast approaching part of it too!!
therealrisette: (Upside down is symbolic or something)

[personal profile] therealrisette 2013-06-09 12:16 am (UTC)(link)
+ 1 yay on the powered/depowered plot! Not that Rise really has much for powers in the first place... but it'd be fun to play if she lost them just when they become useful in some way...

Really, all of these sound like they could be fun! ♥
lord_wizard: (Default)

[personal profile] lord_wizard 2013-06-09 04:27 am (UTC)(link)
That power swap plot is pretty much exactly something I was considering last year. DAMMIT TF GET OUT OF MY HEAD X|

Just kidding, I love you.

But no really, I like the idea. One of the reasons I dropped it was some logistical issues that you'd maybe want to consider/work around:

- How will people know who they've been swapped with? If not paired, some powers can't be used without any intent or training, and it may not even be obvious to them. Pairing people eliminates this problem, maybe?

- A fight will give people a change or reason to use powers, but less reasons to train them beforehand unless the problem is pervasive or they have a clue that it might be coming.

- Powered people are kind of used to being unpowered by world changes/DZ travel. Would this be as much for for them?

...probably more but those are the big ones. Hopefully that helps.
strangewonders: (thinking)

[personal profile] strangewonders 2013-06-09 05:11 am (UTC)(link)
Added thought... what even counts as powered? Like, I personally don't consider myself as playing a powered character, because although I play a wizard, he comes from a canon where literally anyone can do what he does (albeit possibly with less skill) so in his case, it's the same, really, as learning to play the violin. But in a lot of other canons, it's not.

And I feel like we probably have more non-powered residents than we do powered ones, so it seems like it'd be hard to balance out. You could get around it by just handing out random powers instead, but that seems like it defeats the 'learn a skill' bit.
teeff: (Picture This)

[personal profile] teeff 2013-06-09 09:15 pm (UTC)(link)
NO NEVER I WILL LIVE IN YOUR HEAD FOR ALL OF TIME TRY TO STOP ME.

Thanks for the points though, that certainly helps a lot!
cyan_maid: (Oooh lookie here)

[personal profile] cyan_maid 2013-06-09 12:43 pm (UTC)(link)
All of these plots sound great to me! The Jumanji one especially, though I'm not sure how the player aspect could be made to work. Perhaps if everyone was divided into teams for rolling the dice, or the game itself was localized to a few people? Because if we had everybody in the castle roll, it would be overrrun before everyone could have one turn. With the spontaneous changes, though, everyone could get involved with dealing with them.
teeff: (Default)

[personal profile] teeff 2013-06-09 09:16 pm (UTC)(link)
Yep, I'm thinking teams will be the way to go! Maybe even the board can flit between the teams or something. Thanks for the things to think about, I appreciate it!
cyan_maid: (Default)

[personal profile] cyan_maid 2013-06-09 10:00 pm (UTC)(link)
No problem, hope it works out well!