http://nishimono.livejournal.com/ ([identity profile] nishimono.livejournal.com) wrote in [community profile] paradisaooc2011-07-06 01:52 pm
Entry tags:

Riful Plot: Amends & Proposals

Riful plot

Amends and changes! :) After working with the comments we received last post as well as chat in the following days there was a lot of helpful brainstorming! So taking everything mentioned into account I've tried to change and fix things to address all the concerns that came up and make a compromise that works for everyone--which is what you will see below the cut!

Even if you have no idea what's going on, who any of these Bad Guys are--we encourage you to take part♥ There should be something for everyone to do, no matter how small or how antisocial they are! If you're not sure what to do, there will hopefully be a planning post going up in a few days to help get the ball rolling as far as getting your guys in on things!




link list

amends and proposal
Plot lead-up


EVIDENCE
TAKEDOWN PLOTTING
KIDNAP SIGN-UPS

PLOT SYNPOSIS
EVENTS CHART
OOC TAG

Contact Info:

Dolly
justadolly@gmail.com
AIM: we were british
PLURK: pterodotyl
Revamped with everyone's input and comments :) It's be no means a definite plan or set in stone--if you guys can think of anything that makes it work better for you the player base, then by all means say something!

July:

By now residents have received a PSA from Allen Walker re: Riful mentioning his discussion with her during the Pirate Plot. This is the first of several steps by the heroes to get things going in a more earnest attempt to begin dealing with the resident villains. So this is one way to get involved--backtagging is always nice 8)

As for a proposed series of unfortunate events...

During this month heroes just do their thang--continue work toward whatever solutions and ideas they can think of! This means various prep-work on...whatever you guys want, really! :D Do hero things!

While heroes continue their work information it becomes apparent to them (via clues if you guys want, their own investigation, intuition--anything!) that the villains are up to something. They either stumble upon conversations, find something suspicious, catch a villain or two affiliated with Riful, have a Mole--anything! It tips them off that the villains are Up To Something and it's Big. So they start reacting and getting ready in whatever way works best. Preferably this sort of thing would go to people kind of on the edges of involvement with Riful who want to get involved but don't really have the hero CR/initial motive to get involved.

If you guys like the sound of this idea there is a bunch of stuff I have been preparing over the last few months for heroes to find, discover, or analyze! This will probably be it's own post in the ooc comm.

Riful & co. continue about their basic business as usual which will include contacting various people involved, collecting whatever supplies they need, meetings...and a little bit of mugging a certain red-haired Exorcist (Cross) so she exact revenge on a certain Beast Which Covets the Objects (Pharos). And of course there's the whole "getting Joshua his horns back". These events could serve as major tip-offs (Cross mid-July and Joshua/Pharos end of July) to the heroes that Riful's begun moving and that Shit Is Getting Reaaalllllll.

And with heroes starting to move a lot more in earnest it becomes inevitable that the Baddies realize something's up on the hero end of things--allies have been captured and it seems the heroes are Up To Something too! This is where Riful would possibly kidnap a select few residents in an attempt to get information from them on what's what with the heroes. Or even to get back at the heroes for taking some of her allies--and eye for an eye after all! It would be basic interrogation and being kidnapped; after all, she wouldn't want to provoke the heroes before she's ready.

Of course then she finds out that they ARE up to something and she's forced to speed up her plans. They're no longer exactly as she wants them; she's forced to act before all her pieces are lined up. Riful's assault becomes reactionary to the perceived threat of a coordinated effort by the residents of the castle rather than a meticulously planned invasion.

August 11th/12th:

Two ideas came up! One is that with damaged pride and insulted by the gall of heroes rising against her Riful publicly makes a "HDU YOU ARROGANT CHILDREN" before she announces open war on them and make her move, ooorrrrr..... The heroes begin their movements first, and upon seeing this Riful makes her HDU KIDS GET OFF MY LAWN speech and announces open war that way! This is where Riful will announce she has hostages/confirms heroes' suspicions she does/demands the release of captured villains/....stuff. We'll work that out here :)

Once all the warring starts Legato & Wilhelm will take control of the townspeople and turn them against the residents to delay them & cause some panic. Hank, Joshua & Arthas will join them as Arthas heads the army and Joshua acts as back-up to Legato (he will also be initiating the first "opt-out" upon arrival in town by freezing residents caught in town who don't want to be part of the destruction). Hank is the general muscle to keep uber-godmods busy, hopefully :) Although 40,000 combatants sounds daunting, they will be poorly-equipped for battle and distracting or engaging Legato will result in a loss of control over hundreds of townspeople at a time. The more he has to focus on his own surroundings the less he's able to control the townspeople.

Villains should be separated into their own sort of encounters eventually to give everyone a chance to get a piece of the action!

This also leaves Billy, Harley, Nikola & Tyki with hostages/kidnappees at the Lake Outpost on the Dead Zone side! This may be a good place for non-powered heroes or heroes willing to have their character weakened by the proximity to the Dead Zone to help even out fights.

Aside from battles there will be a handful of other things to do as well: first aid, healing, coordination, info-sharing, small response groups, ONE-MANNING, helping stop townspeople, fortifying the castle, taking care of children/rounding them all up--if you can think of it, do it! If this all works for you guys a planning post will go up within the next few days to help sort out everything for the next month and a bit or so :)

And now, some misc info:


Villains & Battles:
There will be a planning & info post made closer to plot implementation that will list each villain, where they will generally tend to be, strengths, weaknesses, best offense, and permissions (death, capture, injure). Canon example of powers will be provided as well :) This is where we will try to coordinate who goes where and when! Just so we don't wind up lost and no one gets left out of any action.

Casualties:
Townspeople numbers should be small! As far as PCs go, that is up to each individual mun.

Consequences:
Entirely up to you guys! So long as they fall within the capture/kill/injure preferences of the individual muns you guys are free to have your heroes respond to their defeat however they please! I know there were suggestions for villain therapy down the road; maybe there could even be something like a huge "what do we do with these assholes" discussion amongst the residents! It's all up to you :>

Kidnappees: (sign-ups TBA)
  • No children
  • Must be cleared with CR (if not then it's an auto-out for the character)
  • Will not be harmed/killed

    Undead: (sign-ups TBA)
  • 4-6 max
  • No children
  • Must be cleared with CR (if not then it's an auto-out for the character)
  • Only 4/6 can be revived by Tia Dalma w/o the usual Death penalty (additional loss)
  • The other 2/6 must die permanently for a 2 week duration
  • Ghouls are mindless undead, Undead retain memories/individual thought but are forced to follow Arthas' will
  • Do not hunger for flesh, grow tired, feel pain
  • Further info will be provided if this flies

    Possible Opt-out:
  • Joshua "freezing" a character's time & turning them to stone
  • Emil's "Meduse gaze" turning them to stone
  • Evacuate to Flora's
  • Yuki Nagato "freezing" the time in a closed-off area


  • ...And that's it! What say you? :)

    [Poll #1759412]

    Note: If you picked option 3, please reply to the changes thread with what things you think could be improved, omitted, or altered in some way to make this plot better for everyone involved :)

    And to make everything easier for heroes/participants/villains to get involved, let's make good use of [livejournal.com profile] paradisawatch! :) I'll put up as much info as I can in posts there over the next month, so make sure to watch the comm!

    FAQ | QUESTIONS | CHANGES

    Character Involvement: Heroes 1/2

    [identity profile] save-the-souls.livejournal.com 2011-07-06 09:58 pm (UTC)(link)
    First I will say that if anyone missed that Allen post linked above, you can still comment to it and I will do my best to backtag. If that's not your cup of tea, I think...Alleyne is gonna do a post regarding Riful as well since she was like I AM ALLEYNE, HEAR ME ROAR. She is much better at delegating tasks ICly than Allen, so that's probably the place to go if you just want to get involved and don't care how. (atma if I am horribly wrong about this, please let me know)

    That being said, there are lot of ways to get involved on the heroes front in regards to preparation. We still need volunteers for the following stuff:

    1. INFO GATHERING: Talking about taking out a big bad is all well and good until you realize you have no idea how. Not to mention they still need to figure out that Riful has more allies than just Arthas and Legato. Maybe either your character can be actively seeking out info/spying or they could stumble across something by accident (like Riful's tentacle in the woods from her battle with Pharos this spring). This spot of course would require you to contact the villain muns to figure out what would be kosher to find out.

    2. CONSTRUCTION WORK: Consistently there has been talk of building a prison in the Dead Zone, both ICly and OOCly. However this does not build it by itself. If your character would dig spending some time in the Dead Zone getting sweaty and building a nice prison addition to maybe the Outpost - this is the spot for you! Great for characters that would love to get involved but aren't frontline fighters!

    3. RECRUITMENT: There are muns who would love to have their characters get involved, but due to their evil/neutral/lazy nature - they won't be responding to things like PP filters or they might need a bit of arm twisting to get them to do it. So we need heroic or nice people to convince them it's in their best interest to help out with this cause. This is ideal for the manipulative/persuasive characters or the ones with gigantic moe eyes (http://www.glogster.com/media/3/7/58/27/7582720.jpg).

    4. MEDICAL TRAINING/PREP: They plan to go face up against a big bad and not everyone is an anime character that heals from bandages. Not only are characters of the healing/medical persuasion really welcomed - but this is an awesome chance for your character to finally start learning first aid if there are any medical types that would be interested in training people to help out. They can be spending the next month learning how to help apply those bandages and stitches or whatever else you think is possible for your character to learn.

    5. FIGHT TRAINING: (http://www.youtube.com/watch?v=ZSS5dEeMX64) You guys are facing up against something big, you might need to brush up on your skills. Alternatively, you might want to teach your volunteers how to point the sword the right way. After all...Riful is plotting something...what if she decides to invade the castle? This is a great place for fighters who like to train others or those who would love to join in on the fighting- but definitely need all the training help they can get.

    6. WEAPON BUILDING: I know Anarin has mentioned York is planning on building really big guns in order to use against Riful. Other characters might want to create other weapons too to help give an edge against them. This is a perfect place for those crafty folks with ingenuity streaks. Grenades, big guns, catapults (?!), traps- anything your characters can come up with.
    Edited 2011-07-06 22:00 (UTC)
    walkinthruwalls: (Default)

    Re: Character Involvement: Heroes 1/2

    [personal profile] walkinthruwalls 2011-07-06 10:23 pm (UTC)(link)
    Kitty can merge pp recruitment with training recruitmennt and get the trainees to join. And talk to Logan about it. He probably won't want to ( most pp stuff) but he'd be so much use/help
    cloakand_danger: (The reasons you gave me)

    [personal profile] cloakand_danger 2011-07-06 10:45 pm (UTC)(link)
    Even if Wolvie doesn't want to join the Patrol, we can have plot-specific recruitment for people who can be persuaded to take down Riful without actually joining the team. After all, the plot is Riful vs. the castle residents, not Riful vs. the Peace Patrol, so I'm basically figuring on the Patrol doing a lot of organizing and leadership purely because they actually have a structure of some kind, while the non-Patrol residents help out where they're needed, with the Patrol's guidance to figure out who would be most useful where. If that makes sense?

    [identity profile] variare.livejournal.com 2011-07-06 10:54 pm (UTC)(link)
    Yeah Jr. talked to Allen about organizing a separate meeting just for those who want to help with Riful and such, and I think Alleyne will be handling that? There'll probably be a lot of back-and-forth.
    cloakand_danger: (Rolling with the dice)

    [personal profile] cloakand_danger 2011-07-06 10:57 pm (UTC)(link)
    Sounds good to me! I figure there'll be plenty of interconnection with all this stuff, just as long as everyone's talking, it should work out fine.
    walkinthruwalls: (shadow the intent)

    [personal profile] walkinthruwalls 2011-07-07 03:58 pm (UTC)(link)
    That works & makes sense :)

    [identity profile] exanimatus.livejournal.com 2011-07-07 02:18 am (UTC)(link)
    Zelman might actually be able to help with recruiting some of those bad guys/neutral characters, being on that side of the spectrum himself. As soon as he figures out Pharos is missing? He'll start gathering up his resources and branching out for more ways to help make sure that Riful is taken care of.

    The only problem is that he himself is probably only going to communicate with a few people, because he hates most good guys. 8( ALLEN YOU MIGHT BE STUCK PLAYING MIDDLEMAN. But hopefully he can at least contribute to the party!

    [identity profile] cunning-carrier.livejournal.com 2011-07-07 02:19 am (UTC)(link)
    This guy's an anti-social powerhouse, too. Maybe they could handle business, on the Riful end of things.

    [identity profile] exanimatus.livejournal.com 2011-07-07 02:30 am (UTC)(link)
    I know at the very least, Zelman can suggest that going out and beating the shit out of a power-hungry monster would be a great way to cure boredom. And garner a reputation, if he's into that sort of thing. He's not planning on going out there himself, but he's certainly sending a lot of people on his behalf.

    SO I CAN DEFINITELY TRY TO GET ALEX INVOLVED THROUGH ZELMAN, one way or another. Who knows, maybe he'll change his mind and they can buddy-up for a throw-down or something. :>

    [identity profile] cunning-carrier.livejournal.com 2011-07-07 02:36 am (UTC)(link)
    Alex wants his time here to be peaceful, so he believes in nipping problems in the bud. He's currently meeting Legato and questioning him, after hearing Allen's information.

    [identity profile] exanimatus.livejournal.com 2011-07-07 02:42 am (UTC)(link)
    Sweet. They can trade notes. :)

    [identity profile] save-the-souls.livejournal.com 2011-07-07 03:02 am (UTC)(link)
    THAT'S OKAY ZELMAN, ALLEN WILL ACCEPT HIS ROLE AS MIDDLEMAN. While he's totally happy to take Zelman's help...he wouldn't trust the dude in places like his home or PPHQ anyway.

    Besides then we get the fun reactions of heroes finding out..who Allen went to for help B)

    [identity profile] exanimatus.livejournal.com 2011-07-07 03:05 am (UTC)(link)
    But heroes, look at the small army of anti-social nutjobs and sociopathic maniacs he collected. This guy gets shit done.

    Except when he doesn't. WE'LL SEE HOW THINGS WORK OUT.

    [identity profile] save-the-souls.livejournal.com 2011-07-07 03:15 am (UTC)(link)
    YES.

    I still want Zelman's van of crazies.

    Re: Character Involvement: Heroes 1/2

    [identity profile] deminuit.livejournal.com 2011-07-07 08:04 pm (UTC)(link)
    So, I'm pretty interested in getting the Midnighter involved in this, and he sort of is. Buuuuut right now he'll still sort of fall under 3 (recruitment). He pays attention to what posts he can see, and he's currently keeping and eye out and whatnot, but he's still pretty much (and probably forever gonna be like) 'wow these guys are lame I'll just ignore them and do my own thing'. I'm looking to get him a little more actively involved (but not TOO much, he and I both just returned here. Also, his ability makes things tricky because of the. seeing every way the fight could possibly go thing so there's another reason why he can't be in the THICK of things), and I'll probably poke him into places where I think I can? But if anyone has any ideas that they wanna throw at me re: this, please do?

    Did any of that make sense? lsdkfdjg I'm kinda rushing.
    Edited 2011-07-07 20:09 (UTC)

    Re: Character Involvement: Heroes 1/2

    [identity profile] deminuit.livejournal.com 2011-07-08 03:08 pm (UTC)(link)
    Yes, very much. :) Finding/seeing something in town would be right up his alley since he spends most of his time down there at nights looking for things to do and people to beat up or whatever. But it can also happen in other places, of course, depending on what you want/have in mind♥

    [identity profile] ectobabble.livejournal.com 2011-07-08 02:54 am (UTC)(link)
    RAY WILL HELP YOU BUILD THINGS, ALLEN.