superheroine: (Batman <3 B-E AGGRESSIVE!)
Jenn ([personal profile] superheroine) wrote in [community profile] paradisaooc2009-04-17 12:02 am
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 Welcome home, everyone! You're back in Cair Paradisa! IN THE DUCK POND, SOAKING WET. AND IT'S STILL THUNDERSTORMING. IN YOUR TACKY TOURIST CLOTHES.

PLOT OVER.

Thank you so so so much for  making this plot so fun; participation was awesome. I'll edit in rough numbers soon, for the lulz.

Any thoughts? How did you guys feel about having a lot more mass posts, instead of the usual anything-goes set-up? Concerns? Constructive criticism? General dinosaur love?

Again, much love goes to Mimi, for bringing forward the Jurassic Park suggestion in the first place, and for letting me take it. It was fun.

[identity profile] mistressofrobin.livejournal.com 2009-04-17 11:45 pm (UTC)(link)
I think mass, structured plots are great for all the reasons everyone's mentioned. They foster a lot of new CR, they direct and actually move the game around rather than having us sit on our bums going, "What the heck to do?", and they add a neat environmental dynamic to the overall game. It's obvious you guys put a lot of thought into structuring and carrying the plot out, and you and Mimi deserve mucho props for coming up with it. So thanks so much for the plot!

That said, for some stupid reason, I'm terrified of jumping into the plot posts, and I don't exactly know why. I get excited about the major plot at first like everyone else, but when it comes right to actually joining in... I don't know, maybe I just get too intimidated by everything going on so fast to actually uh, do anything. That's why whenever Paradisa's gone into a world-changing plot, I comment here and there and pretty much disappear the rest of the time. Big plots are really cool and I'd love to take part of them more, but I don't know how to get into them without feeling so overwhelmed by the bustling activity.

Tl;dr version: Your plots rock, but I suck.