http://custodismundi.livejournal.com/ ([identity profile] custodismundi.livejournal.com) wrote in [community profile] paradisaooc 2011-12-11 01:57 am (UTC)

Change is scary! That's absolutely one of the reasons why the plot is up for discussion. Hopefully, a little talking can make it less so and put your fears to rest.

The plot might be traumatic to some, this is true -- it will certainly be darker for some than it would for others. But NO character will be placed in a position they're forced to flounder or fail; as discussed in some of the other comments, it's pretty solid that there will be townspeople npc's and some sort of "life" to fall back on. No one is going to be tossed into the wild with just their wits to survive on; it will just not be the lavish lifestyle they're used to in the castle. You might have to go to work or mooch off someone else's generosity instead of wishing up your food, or do your own laundry, etc.

I can also see it creating resentment in characters, and some people after every plot generally trickle away from the castle and live in town or go wander off for a bit. It's inevitable after plots with darker elements some characters will go FUCK THIS, basically! But the Dead Zone is rather openly hostile for the current generation of Paradisa, and there are ways around having your character able to go out there never to return even if that's their IC choice. (The castle can rebound them back inside, for example, or they go on a loss every time they try.) It doesn't destroy the resentment, though. That's something people will have to sort through and we can talk about that for sure.

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