PARADISA MODS (
paradisamods) wrote in
paradisaooc2010-01-09 10:31 pm
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wrap-up!
So we're pretty much done le grande finale of the Christmas/New Years' plot –– feel free to backtag as much as you want/can/to your heart's desire. We just have one little problem to wrap up, which is the castle being, well... gone. And we can't have an RP about a magical castle sans castle, so that's why at midnight, the castle's going to restore everything...
Exactly to how it was on New Years' Eve, with every resident standing wherever they were when New Years ticked by. The town's the same way it was, too –– it's as if nothing ever happened. None of it. There's no sign that any of it ever happened, other than injuries and memories.
Which begs the question... was any of that... real?
So, in summary, as of midnight, just about everything in Paradisa is back to normal, castle and all. All the residents' personal things are exactly as they were left on New Years', untouched. Everything. (If you're insane, you can have your hangovers back.)
And then life goes on!
(Though we won't blame people if they don't want to stay in the castle tonight. Creepy!)
First of all: thank you all so much. You were all fantastic, and patient, and because of it, we had relatively few roadbumps and a whole ton of smooth sailing. Even though everyone's been busy and things have been hectic, it feels like everything's gone swimmingly and it certainly was a blast to see everyone play. Trust us when we say that we've had the time of our lives planning everything and putting it all in motion, and there are no words to describe how happy we are with how it's gone.
So that was a crazy/fun/insane/adjective month-and-a-bit. And after that, naturally, we need to know how we did for reference for future plots. What were your favourite parts? What was your least favourite? What would you like to see more of? Less of?
For the last week alone, we know we had problems with timeliness on emails and the usual confusion where some people don't know what's going on/have missed the loop. The emails were kind of cool for a change-up, but would you like to see that kind of plot method scrapped, or tried again in the future? It was certainly more labor-intensive on the mods' end, but it wasn't without its merits –– we got a LOT of IMs, emails and comments from people buzzing about how excited they were for it to be more of a surprise than plots usually are.
And thank you again for everything!
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ROFL... if you want it, who are we to deny you? I'd guess that a week of insanity might have sobered people up, though.
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The best part, I found, was that you let the higher tier'd characters and whatnot, for the most part, kick back while still playing vital roles in this game, meanwhile the normal characters really did save the day and pull through.
It was an amazing change of pace, yet everyone was involved, and I was glad to watch as everything went down. Thank you guys for running such an amazing game, and I hope it goes on for as long as it has to. I don't think I could quit it. Ever.
♥
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Muses are going to need some downtime to heal, though. Man, that was intense, and especially that one last parting shot.
I'll come back with better points and stuff when I've done some processing.
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YOU GUYS ARE FABULOUS. ♥♥♥
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That was a blast and an awesome change of pace. Thank you guys for setting it up and putting so much work into and everything!
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But! I did enjoy it very much, especially the Normals group meeting and getting Raine to figure things out.
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Having Wybie as the Companion Cube's sole 'translator' was awesome. xD
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Though I'm a drama whore so I don't mind too much. >>no subject
I didn't get to participate as much as I'd have liked (fffff, life and business ;;) but it was great.
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But seriously, wow. This was amazing, you guys. I found it pretty demanding to have over a month of such closely packed events, though, and I only play one character! But it was a lot of effort for a really cool payoff. I'd suggest not having this intensive a plot during a time of year people are busy, except that that'd totally defeat the point of a Christmas plot, so, yeah.
And the E-mail execution was an interesting way to keep the mystery more ... mysterious. Would it be less labour-intensive to make filters on this com, maybe? To put out messages to different groups of players without needing to coordinate waves of E-mailing?
In general, you mods are all kinds of badass and I'll have to buy you a round sometime.
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I'll start off with the positive things though, which really had no complaints toward the mods' structure of the show. For one, email system? Great. Awesome. I liked how the plot was set up and how we were notified as to what was going to happen only if we fell in a certain group. I would definitely love to see this implemented more in the future, as it was something you guys really nailed to keep it fun and interesting. The only problem I see with that system is, of course, the fact that it really isn't much of a mystery when you got characters playing on both sides.
For something to have not revolved around the "usual suspects", those that were left did spend a lot of energy having their actions still revolve around those guys. Yeah, it was freaking weird, but still, in the end they were in the limelight. I was expecting like, crazy castle and they were going to fight something off, really. :P
This was one of those plots that I would have liked to see stretched out at least a few more days, in order to get he full effect of the indoctrination played out, and allow for maybe some CR gathering between both groups, such as supers living together or maybe random groups of normals splitting up to find clues and such (after all, with all the lists that were set up, it wouldn't have been too hard to say, "hey, attacker. go with stealth person and demolition expert and healer to do such and such, same with you other random group").
I don't have characters that would have cared what everyone was doing (lol Jun), but for me, it was kind of offsetting to have had wanton destruction as a solution rather than people working together to do something a bit more thought out and meaningful, but hey, now that I've seen how it was played out, I see where you guys were going with that. Admittedly, I was confused as all hell upon reading that this morning, but hey, what're you going to do.
With all my crit, I do keep in mind that, as you said, this was all beta testing, so it's understandable that there were some snags and kinks in it. Then again, I'm still in the minority here, so! There is that.
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Well said, Ashreypants. :>
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What does this do to their calendar? The whole going back to Jan 1 vs. being on Jan 11th? Or will the residents just rebel and be all, "Hell no Castle, it's the 11th!" instead?
Will the month just naturally accelerate and catch up to the current "date" so to speak?
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I AM GLAD I WAS NOT THE ONLY ONE. ;^; Because every other plot, even if I'm not around for it, I have no problem following it, but I was like, WTF this time.
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I would also agree that at least one or two more days would have been nice. :)
((btw, this is Captain Hammer's Mun))
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As for the finale, wanton destruction is great if you have robots, ships, and magic powers. It is pretty cool to see all of the characters just TRASH the castle. Will the castle retaliate? From trying to figure out conclusions to actually taking down the castle itself, it was still a plot for people who come from magical worlds or have robots. XD; My characters were still ...pretty useless, having come from pretty normal Earths. Since conclusions had to be drawn quickly, it kind of felt guided by one or two people. But I get the time crunch affects things a lot.
Of course everything I say is just my personal reaction to it and isn't representative of anyone else or even saying that changes must be made (I get that this was totally a trial run!). Overall I had a lot of fun with it and I'd like to see more suspenseful plots in the future! :3 GREAT JOB PUTTING EVERYTHING TOGETHER MODS! &hearts
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+ I loved the email system. The only problem I have with it is the fact that they were sent to so many people. Because I was playing characters on both sides I pretty much knew what was going to happen on both sides most of the way through. I think this system would work so so so well in stuff like the Dead Space plot. For example, asking for volunteers, and then emailing how they were going to be indoctrinated by the rock. Just vaguely let everyone else know something is going to happen, have a list of backup people just in case someone gets the instructions and responds with 'I want out'. Then let them do their thing, and everyone else will be seriously freaked up/surprised :3 it could be used in so many different ways, and it was a great idea! I'm so excited to see it in the future.
+ Mind control/indoctrination stuff :3 I loved it in the Dead Space plot, and I loooooved to see it here. I find something about it just so creepy and so... awesome :D personally, I'd love to see it in other plots (obviously not overdone, but just so you know)
+ The concept of supers and normals, combined with the open posts. In particular the Normal's planning post. There was so much thread hopping, jumping in, jumping out, characters striking up conversation... it was just so exciting to be a part of. The more of these, the better.
- Like a lot of people, I would have loved for the zombified supers part to go longer. There were a lot of theories, and like a lot of people, I was confused this morning when I woke up. Still, it was an awesome conclusion.
Anyway, if I think of more, I'll post it, but that's all I've got for now ♥ awesome job Muns, this was awesome!
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I think my only crit is that I also would have wished the indoctrination period to last longer, as the end plot period felt a little rushed (and also because I'm a tard who sleeps too much because she can and, therefore, slept through a lot of it).
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I agree that more time could have been used for the finale. It felt to me that the build-up dragged a bit too long, that said it was during a holiday period, so it's not like this could have happened slap bang in the middle of people's holidays.
Something I have to say is I LOVE that there were mass posts at varying times in the day. Usually, I have to just tack my characters on the end of these, because they happen far too late for me to participate in when they happen, and as I result I lose the chance to play around in them much. This time, though, I got to stick my charters into more mass posts than I have since Dead Space, I'd love it if we had plots with mass posts like that in the future :D