lucre: (@ / child)
Lucrezia Borgia ([personal profile] lucre) wrote in [community profile] paradisaooc2014-03-02 03:47 pm
Entry tags:

Sleeping Plague Ends, Soft Reboot Starts and Have a Poll!

The IC MINGLE POST for the end of the Sleeping Plague is up! We're still logging out THE FIGHT, so feel free to join in. As of March, the long-awaited SOFT REBOOT is now in effect!

In the spirit of all that, I'd like to ask for your input on the kinds of plots and events you'd like to see more of. As fun as an idea sounds in our heads, it all depends on you to be interested in engaging with the event to make it a success, so your opinion is very important to us! Please take the time to fill out this survey:

Poll #15035 Paradisa Plots
Open to: Registered Users, detailed results viewable to: Just the Poll Creator, participants: 25

What GENRE would you like to see more of?

Action
20 (80.0%)

Horror
14 (56.0%)

Humor/crack
12 (48.0%)

Party/general mingling
12 (48.0%)

Expeditions
17 (68.0%)

World change
10 (40.0%)

Others (please elaborate in comments)
4 (16.0%)

What kind of PLOT LENGTH do you want to see more of?

More short 1-2 day events
9 (37.5%)

More longer 4-7 day plots
19 (79.2%)

Others (even longer plots? please elaborate in comments)
1 (4.2%)

What PLOT TYPES do you want to see more of?

Freeform (do as you will with no end goal, e.g. Tokyo plot, Fantasy Suites)
12 (50.0%)

Structured (get a missions to fulfill, e.g. Sleeping Plague, The Gentlemen)
16 (66.7%)

External driven (e.g. Earthquake, World plots, with mostly the surrounding being affected)
15 (62.5%)

Internal driven (e.g. Samkranti, Nightmares, with characters' inner psyche affected)
16 (66.7%)

Others (please elaborate in comments)
1 (4.2%)



Feel free to leave us more detailed thoughts and start discussions in the comments. We especially want to hear any thoughts how to help you engage with plots more. Thanks ♥
eaglet: (Default)

Genre - ADVENTURE

[personal profile] eaglet 2014-03-02 08:56 am (UTC)(link)
Not strictly "beat up some guys/monsters" action, but action/adventure. Something more along the lines of Indiana Jones or Tomb Raider or similar, where there are things to explore that also includes puzzles, running around, maybe fighting some stuff... we had an expedition a few years ago that was like this (I can't even remember what it was called) where groups got separated by a cave-in. I'd love to do something like that but maybe castle-wide instead of being strictly limited to expedition groups.
ensorceler: (Default)

[personal profile] ensorceler 2014-03-02 09:54 am (UTC)(link)
TOMB RAIDER, YES. I think you're talking about the expedition Jr. and Sylvanas led, to Cair Libet? I personally had a blast with that one! There were puzzles, riddles, mazes, and all kinds of fun stuff. Especially with Paradisa's mysteries and the huge world beyond, there are so many opportunities for this sort of thing both within and without the castle.

I definitely agree with giving more opportunities like that to people who remain behind at the castle, even if I love expeditions, because some people just can't or don't go on expeditions but still shouldn't have to just sit on their hands for it.
onlyanapple: (Default)

[personal profile] onlyanapple 2014-03-02 06:40 pm (UTC)(link)
Adding my hell yes to this, I love these sorts of plots!
theflyingone: find waldo (Default)

[personal profile] theflyingone 2014-03-04 03:03 am (UTC)(link)
Yessssss.

Straight-up action scenes can get old. Events where dangers can be scaled are more widely playable. E.g. i'd love for non-combatants to still have the opportunity to hike and find sweet loot without getting mauled by tigers. At the same time, there are areas only fighters would survive in, or areas where you need a mage in your party, etc....
putuporshutup: (Default)

[personal profile] putuporshutup 2014-03-04 04:05 am (UTC)(link)
Yes please!!
secondchances: (Default)

[personal profile] secondchances 2014-03-04 08:18 am (UTC)(link)
Plus one forever
forsometimenow: (smug)

[personal profile] forsometimenow 2014-03-03 12:59 am (UTC)(link)
whispers "GANGSTER PLOT" into the void and skips away
ensorceler: (❧ than what anyone's told you)

[personal profile] ensorceler 2014-03-03 06:03 am (UTC)(link)
I was going to put a bunch of suggestions and stuff here but I am braindead today. I guess this is a placeholder for now but what I definitely can say is THANK YOU!!! Thanks to all the mods and helpers who put this past plot together (and Pan for being such a good NPCer), and thanks for all the work you put into re-creating Paradisa and keeping it fresh and gorgeous and awesome.

Love you guys, and love the effort put into this game and keeping the players happy. ♥
fuckelves: (Default)

[personal profile] fuckelves 2014-03-04 10:22 pm (UTC)(link)
I love mission-based plots, especially with Thorin.

Plus, if I get involved with one to start with, mission-based day-by-day plots keep me involved.

But really, I do love all the plots you guys have come up with, even if I've been bad about keeping Thorin involved (especially lately...I'm SORRY!!) and I love having Thorin in this game!!
lord_wizard: (Default)

Genre - Mystery

[personal profile] lord_wizard 2014-03-06 02:08 am (UTC)(link)
I would really like to see a plot where characters have to work out a problem that doesn't necessarily involve combat. I'm thinking back specifically to the Slenderman plot, where it was less a matter of just handwaving some research in the library, which is what usually ends up happening, but actual physicals clues to find to and discuss and act on. Something that builds up tension over time (and this can cross over genres with action or horror very easily, but what I'm really looking at is some good old fashioned intrigue).

As a general side note, I do like general mingling plots every now and again. Stick's autumn masquerade ball, for example, was a whole lot of fun, and I'd love more of that kind of thing. But I find that I get really bored with sandboxes. It's just a personal taste, but I prefer some kind of hook to make my characters act or explore or what have you, though I understand from experience the time it takes to run a plot like that.