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PARADISA MODS ([personal profile] paradisamods) wrote in [community profile] paradisaooc2013-10-25 08:48 pm
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Everybody rock your body! - HALLOWEEN PLOT

Halloween is next week and Cair Paradisa has every intention of celebrating the event!

OPT-IN COSTUME PLOT

On October 30th, residents will find that the castle has chosen a Halloween costume for them. How thoughtful! It may be the very costume your character was going to wear on their own, or it may be the complete opposite. How kind the castle was to your character is up to you, but they will wake up wearing it already.

They also will not be able to take these costumes off. No matter how hard they try to remove their clothing, rip it to shreds, light it on fire, they'll find it's the most durable outfit they have ever worn. They'll be stuck wearing this costume until midnight, November 1st. After all, what would be the point in taking it off before Halloween is officially over?

There's something different about these costumes, too. Residents may find that they're slowly starting to behave like their costume. Witches may cackle and werewolves may howl at the moon. Doctors might actually think they know what they're talking about and super heroes may attempt acts of bravery. Your characters are not turning into their costumes physically, but they certainly believe they are. By Halloween, residents might even believe that is what they've always been all along.

This aspect of the plot is entirely optional! You may also have your character wake up in a costume but not fall for the castle's mind trickery, or you may have your character just pick their own costume and not fall prey to the castle's sense of fashion at all.

HALLOWEEN BALL

The much anticipated Halloween Ball will be held on the evening of Halloween at 7 PM sharp. (Only IC-ly! The post will go up before that.) All residents will receive a formal invitation, so feel free to have them discover these at your leisure at any time. (Extra hi-jinks if residents receive them at different times. Why did Rise get her invitation days before Joshua got his? etc.)

Residents will find they will not be allowed entrance without formal attire or a costume, so dress appropriately. The ball will last through the night, ending at midnight when Halloween is over, but anyone at all is welcome to wish up some DJ equipment and keep the party going until morning.

CASTLE-WIDE EFFECTS

The castle will also undergo a makeover just for the occasion! These changes will go into effect on October 30th, the same day that the residents will wake in their costumes (if applicable). To give you an idea of what it will look like:




The castle's exterior will be extra spooky. A fog will cover the grounds from evening till dawn, and bats can be found flying all around. The full moon will hang low and prominent, though it will still be a lovely shade of blue. There's some extra weeds growing in the gardens and in random patches of grass, and there's a chill in the air that you can't shake. Oh, and there's also a lightning storm at night. (No rain, though!)




Some of the more common rooms--and perhaps even resident rooms if you feel so inclined--will take on a dark, eerie feel. The paint and wallpaper on the walls will peel or crack, and the floors will creak. Candles and fire torches will replace lamps and light bulbs, creepy animal heads will be mounted on walls at random, and there will be spiderwebs everywhere.


You'll also be joined by some tiny rodent friends. They can be found scurrying about, especially on the dining hall table, where a feast will be on display. It's highly advised that no one partake in the feast, as much of the food is half eaten and on the brink of rotting. You can have your characters capture/exterminate them, but where one falls, another will take its place.


The ballroom will match the rest of the castle, with its peeling walls and candle lighting. The floor will have this fun spiral design on the floor. Because it can. Breaking into synchronized dance numbers optional.


The strangest thing will appear only during the duration of this plot. Some of the bookshelves in the library will become movable, revealing secret rooms filled with old and rusted tools of various natures. These secret rooms will have nicely finished wooden tables and chairs and serve as secret hideaways just for fun. No eerie castle is complete without secret rooms hidden behind bookshelves.



Finally, the ghosts of the castle will become corporeal. They'll appear stoic, pale, and almost void of life, but they'll still do your bidding and attend to their daily chores. Any attempts to harm them will fail, and you won't get a rise out of them no matter how much you badger or pester them.


And that's it! Feel free to use this post as a place to plot out shenanigans or discuss costume ideas. We hope you enjoy the plot!

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