http://stateofatrophy.livejournal.com/ ([identity profile] stateofatrophy.livejournal.com) wrote in [community profile] paradisaooc 2011-11-28 05:30 am (UTC)

ATTN: CLINIC FLOOR PLAN

This is what I've come up with! It is not drawn to scale and I've already submitted it to the mods for approval. So now it's up to you guys to say yes/no/change this I don't like this how dare you not include this.

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An overview of each room starting counterclockwise from the bottom left:

1. Supply Closet. Think of it like one big walk-in closet. Emphasis on big. While there are numerous carts and drawers and such scattered throughout the clinic with supplies, this is where they all come from. Did I mention it's a really big walk-in closet? I feel like it needs emphasizing.

2. Patient Area. Edited version of clinic as it is now. Beds with curtains, lots of drawers with all the things one might need, a bathroom here and there. Think combination ER/ICU.

3. Blood bank. Located near the door for the vampire on the run. Inside it has both an area to donate blood and one to pick it up. Bon appétit.

4. Clinic rooms. Four of them for diagnostic/testing purposes when a closed door is preferable.

5. Surgery. Two operating rooms with attached recovery room. Your character has a compound fracture in their arm? Congratulations, they get surgery in the brand new, shiny OR and then get to spend a few hours recovering in private before being thrown back with the masses. 8D

6. Imaging. Big, big room (with warnings posted everywhere saying "CAUTION. RADIATION."), subdivided into rooms housing one of four of the most common imaging techniques. Inside each room is both the respective imaging machine and safe area for the technician and any observer.

7. Laboratory adjacent to radiography lab in order to run all those lovely tests. Stocked with centrifuge, microscopes, all that fun stuff. Also comes equipped with a furnace in order to be safely rid of all the biohazardous waste.

8. Supply closet. Another, much smaller one. Less for the patients (although it also carries bandages, alcohol wipes, etc) and more for the staff (test tubes, petri dishes, medical forms, etc).

9. Office/lounge. Houses both paperwork and entertainment for the staff. All the forms, books, articles, computer that may be necessary PLUS a wide-screen TV, a Wii, Game Boy and whatever else House decides to wish up for himself while he's bored out of his mind and avoiding patients. There is also a big table with seats for the clinic staff in case of any meetings, a dry-erase board, a kitchenette for those who don't like to wish for food and a King-size bed for the poor souls pulling the graveyard shift.

10. Isolation rooms. They do just what their name implies. Isolate. They can isolate the world from the patient or the patient from the world. Everything, from air to temperature to pressure, is regulated. These walls also happen to be reinforced (as are all the outside walls of the clinic). That way if somebody starts losing it for whatever reason, one option is to keep them in there while the fit passes.They have all they may need, plus 24-hr observation and medical assistance just outside the door. Obviously it's up to the player if they choose to go this route, but the option is there.


Any questions, comments? Going once. Going twice...!

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