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PARADISA MODS ([personal profile] paradisamods) wrote in [community profile] paradisaooc2011-05-14 12:16 pm
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HOW'S THE GAME?

HOW'S THE GAME?


It's been awhile! It's time for another round of Game Discussion, also known as "How's The Game?"

Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.

This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at terraqueous orb (Kayla), end title (Fudgey) or a great fanfare (Jenn). (Though Jenn is on hiatus right now because her laptop is broken, so Kayla or Fudgey would be best for right now!)

Anonymous will be left off for this round (see first section).

Here are the sections that we've come up with. Add your own and we'll edit it into the list.

Anonymous: Why is it turned off?
What do the mods/helpers do, anyways?
How is my activity being monitored?
Activity check changes
Applications/turnover rate
 → Test Drive Comm
Abilities on the application
Villains & Heroes
 → Recent Villain Activity
 → Upcoming Villain Activities/Plots
Death
World Plot/Paradisa Lore
 → Concrete Resolutions, etc.
Canon Updates
Mini-plot Planning
Changes since last HTG
Plots in General
Regular Plots?

How's The Game will now be held quarterly, in order to avoid excessively long stretches in which there is no outlet for discussion.

[identity profile] teds-up.livejournal.com 2011-05-15 04:00 pm (UTC)(link)
Oh, I know that Paradisa feeds on negative emotions. I'm just saying, three permanent losses seems like it would start getting into the character breaking point. Even if there haven't been a lot who have died more than twice, there have been quite a few who have died twice, correct?

I absolutely agree that there should be a heavy price to pay! And maybe there could even be some sort of compromise-- like having the option of tacking on another permanent loss on the first death, and having it be required for the second death. Adding on another permanent loss... I think for some muns, that would be really dissuasive. Especially for those who play characters with less screentime/info who might not have anything really apparent beyond their first important thing. Not giving an option seems... a bit strict and unfair.

And again, I think they should at least have a sort of gut feeling to go off of. From what I know, characters don't die in Paradisa too often. I haven't seen any deaths in the three weeks I've been here but asldfkj I could just have skipped over it rofl. That being said, it would take a good, long while before characters started associating death with another permanent loss. Which is all fine when its in the castle's nature to screw around with them, but it won't make death seem scarier, which is the point of revising it in the first place.