PARADISA MODS (
paradisamods) wrote in
paradisaooc2011-05-14 12:16 pm
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HOW'S THE GAME?
It's been awhile! It's time for another round of Game Discussion, also known as "How's The Game?"
Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.
This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at terraqueous orb (Kayla), end title (Fudgey) or a great fanfare (Jenn). (Though Jenn is on hiatus right now because her laptop is broken, so Kayla or Fudgey would be best for right now!)
Anonymous will be left off for this round (see first section).
Here are the sections that we've come up with. Add your own and we'll edit it into the list.
Anonymous: Why is it turned off?
What do the mods/helpers do, anyways?
How is my activity being monitored?
Activity check changes
Applications/turnover rate
→ Test Drive Comm
Abilities on the application
Villains & Heroes
→ Recent Villain Activity
Death
World Plot/Paradisa Lore
→ Concrete Resolutions, etc.
Canon Updates
Mini-plot Planning
Changes since last HTG
Plots in General
How's The Game will now be held quarterly, in order to avoid excessively long stretches in which there is no outlet for discussion.
no subject
How about we open up the option of holding a vote for the community to decide close ties or when both muns can't quite agree whose character should win in a fight?
I hope that it wouldn't be seen as a bad thing not to be able to agree, because comparing characters across canons is always hard, so it's not from any fault of the muns at all. I also hope that doing a poll will help push the tension away from the muns and make it more of a neutral thing--since, you know, it will be about the numbers and not about which mun is more persuasive in chats to make sure their character wins... or something.
The way I see it happening is that the muns will put up a post on paradisaooc listing the abilities and weaknesses of those characters and letting the community decide which they think should be the one to win in a fight.
Thoughts?
no subject
I'd be a bit wary of a community vote just because not everyone always knows what's going on with the plot, if it isn't wide-scale. And we'd want IC reasons why someone would or wouldn't succeed on either side, not just the popularity of the end result.
Really, I think most people in Para are very reasonable individuals and, once we get talking, we can work just about anything out. And if anyone is feeling forced, they should talk to a mod because that's just not cool
But I do think we need more transparency in our OOC dealings. Villains need to be willing to explain what's happening, when they know, and heroes need to be open to options. It takes more time and can be a bit of a headache in the planning stages, but it would make things go more smoothly over all.
no subject
On more transparency, I think that it's something that we the players can do more than anything the mods can impose, so... promoting negative CR as perfectly legitimate and even enjoyable CR--to take away the... for lack of a better word, stigma of playing a villain would help?
no subject
no subject
I would have to disagree with this solely because OOC factors might play into it. People might like a character more and it could be one-sided, rather than looking at it objectively and debating about what could come out of an event where the hero loses/the villain loses.
It also isn't always about who's the strongest person in the ring; villains tend to be more powerful at times which is A-okay in my books so heroes have to use their brains more when fighting them. Some people have genius-level intellect and are excellent strategists while having no actual fighting power. Obviously like... Arthas vs. Uru would end terribly but Arthas vs. Batman would go in a completely different direction because Batman is always prepared with a strategy and a million back-up ones.
I don't mind heroes losing, character development is awesome but like Yuff said, it does grow tiresome when your characters always lose and it's draining at times to keep playing out the same scenario.
no subject
About heroes losing... I don't think it would be productive or even possible to allocate fair amounts of victory and defeat to villains and heroes. Like you said, it all comes down to who the characters are and what the scenario is.