paradisamods: (Default)
PARADISA MODS ([personal profile] paradisamods) wrote in [community profile] paradisaooc2011-05-14 12:16 pm
Entry tags:

HOW'S THE GAME?

HOW'S THE GAME?


It's been awhile! It's time for another round of Game Discussion, also known as "How's The Game?"

Here we come together to discuss the game, its plots, the settings, and just about anything we can think of that we'd like to talk about, expand upon, improve, change, etc.

This is not an HMD for players and their characters; this should be about the game's function as a whole and not the people in it. If there is something you feel is absolutely necessary to address that involves a specific person, please IM a mod first to discuss it. We can be reached at terraqueous orb (Kayla), end title (Fudgey) or a great fanfare (Jenn). (Though Jenn is on hiatus right now because her laptop is broken, so Kayla or Fudgey would be best for right now!)

Anonymous will be left off for this round (see first section).

Here are the sections that we've come up with. Add your own and we'll edit it into the list.

Anonymous: Why is it turned off?
What do the mods/helpers do, anyways?
How is my activity being monitored?
Activity check changes
Applications/turnover rate
 → Test Drive Comm
Abilities on the application
Villains & Heroes
 → Recent Villain Activity
 → Upcoming Villain Activities/Plots
Death
World Plot/Paradisa Lore
 → Concrete Resolutions, etc.
Canon Updates
Mini-plot Planning
Changes since last HTG
Plots in General
Regular Plots?

How's The Game will now be held quarterly, in order to avoid excessively long stretches in which there is no outlet for discussion.
molecules: [ power ] (Default)

[personal profile] molecules 2011-05-14 11:30 pm (UTC)(link)
To be honest, application cycles turn me off from a game. (I mean, I'll still consider applying, but after waiting a few weeks, that desire to app might disappear entirely.) What attracted me to [livejournal.com profile] paradisa, besides the plot, is that the applications were open all the time. I do agree that it does help with cutting down on the impulse apping - I've experienced it myself - and it makes me think during the waiting period whether or not my character would be suited to that game. But if I have to wait a good portion of a month to apply for that game, I'm less likely to write up an application and submit it when the cycle opens. I'll more than likely pick a game that doesn't have application cycles.

And from what I've read of other comments, the bulk of new characters being introduced every month will be so overwhelming if you implement an app cycle. What I really like about this game is that characters can appear whenever they want - it feels natural for the plot of the game - and it's less overwhelming for those who tag introduction posts.