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# ROUTE A: current location (world's edge) |
 | Yesterday, Route A was more or less the climax of the plot! And holy shit guys, was it pretty epic.
For those of you who missed it? Don't worry. There's still a lot left to tag. Between how late it went on for and the fact that LiveJournal itself went down for a good amount, these posts will be going on for today as well. Make sure to check out the morning post, and then the jailbreak! There's still people to rescue, Navy to fight, and krakens to watch. Get on it, guys!
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# ROUTE B: current location (world's edge) |
 | Yesterday was when your characters sailed off from the Great Walled City. There was a party too, and a Navy attack at the end. Whoa man!
But with everything going on with Route A, the post has been mostly overlooked. Go back in there and throw in some tags, guys!
As for what happens today, well... read on.
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# ROUTE C: current location (world's edge) |
 | Sadness abounds in this route, as your characters were forced to leave Torre Shore. I CRIED TOO GUYS, IT'S OKAY.
But seriously, a lot of the subthreads in there are completely untagged. So be sure to check it out and tag around.
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# IMPORTANT LINKS |
| plot plurk ▬ ooc announcement ▬ aim chatroom: shipwrecks ▬ crew list day one ooc ▬ day two ooc ▬ day three ooc ▬ day four ooc ▬ day five ooc day six ooc ▬ day seven ooc ▬ day eight ooc ▬ day nine ooc ▬ day ten ooc day eleven ooc ▬ route a ▬ route b ▬ route c
| | # ALL RESIDENTS: important return information | Today marks the final day of the plot. So the big question is, what happens now?
At 2-2:30 PM EDT, the FINAL POST of the plot will go up. This post will involve all three ships entering the Diavolo Triangle. It's an area thick with fog, but after sailing through it, they reach the World's Edge.... which is literally a giant waterfall.
Sailing off the edge, characters will find themselves landing in another body of water, at the lake near the Pier. That is all, as far as the event posts go. (And yes, the ships stay with your characters.)
The in-game time for your characters' arrival back is 1:30 PM. But they still need to find a way back to the castle! Unfortunately, that one's all up to you guys. Be creative, or just tough it out. But their arrival is within the powered zone, so it might just be up to characters to start ferrying people back to the castle.
And when they do get back? Well, the castle has seen better days.
After all those grand adventures on the high seas, residents might have been excited to get home, take a hot bath, get a filling meal and crash in a bed that ISN'T swinging from the ceiling, but no such luck for them.
You see, the castle has been ransacked, and nothing has been left untouched. Doors are off hinges and sprawled on the floor or leaned against walls. Walls have holes in them, and bumps and chips of paint torn off. Railing bannisters are cracked. Some of the carpets have burn marks. Furniture is overturned, and couches, beds and chairs have been slit and ripped to reveal the stuffing underneath. Closets are open, items spilling out. Even bathroom cabinets have been opened and messed up. Pets wander around unfettered -- talk to 'em and you'll find they're bewildered about some group of people accompanied by metal monsters ripping up the place. EVERYTHING is askew.
There's even graffiti on the wall in the lobby.
NICE PLACE U GOT HERE
HOPE U DIDNT MIND US CHECKIN IT OUT
XOXOXO
PS:

Welcome back to Paradisa, guys.
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