Oh, I wouldn't want to solve everything. then it would lead to this:
"Wow, I'm in this new place!" "Welcome to Paradisa. You come here against your will, but you can get out by doing this." "Oh, that's how I get out? Okay, thanks, see you." "But don't you want want hang around and find out some things?" "Not really, no."
And besides: we want the game to go on. It's just about giving people a bit of something-something. Especially older characters. Six months and over is a loooong time; it'd be nice to get a bit of a reward. LOST is exactly what I had in mind; one step forward, two steps back, two steps forward, one step back, repeat at random. Leave you wanting more without throwing down the keyboard like "OKAY SCREW THIS SHIT I NEVER FIND OUT ANYTHING."
Or something. Either way, I wanted to know more what the comm thought of having some sort of over-arcing, continuing Paradisa-centric plot before we start fleshing anything out.
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Oh, I wouldn't want to solve everything. then it would lead to this:
"Wow, I'm in this new place!"
"Welcome to Paradisa. You come here against your will, but you can get out by doing this."
"Oh, that's how I get out? Okay, thanks, see you."
"But don't you want want hang around and find out some things?"
"Not really, no."
And besides: we want the game to go on. It's just about giving people a bit of something-something. Especially older characters. Six months and over is a loooong time; it'd be nice to get a bit of a reward. LOST is exactly what I had in mind; one step forward, two steps back, two steps forward, one step back, repeat at random. Leave you wanting more without throwing down the keyboard like "OKAY SCREW THIS SHIT I NEVER FIND OUT ANYTHING."
Or something. Either way, I wanted to know more what the comm thought of having some sort of over-arcing, continuing Paradisa-centric plot before we start fleshing anything out.