http://ontheclockpro.livejournal.com/ (
ontheclockpro.livejournal.com) wrote in
paradisaooc2008-09-21 12:30 am
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END OF PLOT
Seeing how it's midnight here, we decided it was about high time to reveal the end of this little mystery.
The Castle.
After the incident with Bad Girl and with everyone's reactions to it (believing the PP could take control of this place and make it safe), the castle decided to pull a little stunt just to remind people who is really in power here and see what would happen if the residents were brought with a mystery that's not as clear cut. And it made sure to focus the blame on Teresa, because she was someone with a rather questionable history.
It created all the bodies that your characters have been stumbling upon, and fudged with the townspeople's memories so they would not only remember the bodies, but think that Teresa was with them too. The sword? Also messed with. The castle put the blood on it, and placed it in a spot where it knew a friend of Teresa's would find it.
It's so obvious that it hurts right?
But anyway, your characters are now free to notice these things:
- Like Cissnei's post said, the bodies aren't rotting. If you check the bodies in the morgue, they are EXACTLY how they were when first found. That include any other parts of the "bodies". If you took a blood/body sample - it has not change. The blood on the sword? Still a bit wet, Allen just never noticed because he kept it wrapped in a cloth.
- After the end of today, those bodies and any parts of them will disappear.
- If you go into town and try to find the families of the deceased, they are gone. As if they never existed
- As for the townspeople? Their memories will start to fade about the incidents through out the day. By the end of the day, they will have no memory that there were any murders.
QUESTIONS? COMMENTS? ROTTEN TOMATOES TO BE THROWN?
Thank you all once again for participating in the plot. I hope that you all had fun with it.
The Castle.
After the incident with Bad Girl and with everyone's reactions to it (believing the PP could take control of this place and make it safe), the castle decided to pull a little stunt just to remind people who is really in power here and see what would happen if the residents were brought with a mystery that's not as clear cut. And it made sure to focus the blame on Teresa, because she was someone with a rather questionable history.
It created all the bodies that your characters have been stumbling upon, and fudged with the townspeople's memories so they would not only remember the bodies, but think that Teresa was with them too. The sword? Also messed with. The castle put the blood on it, and placed it in a spot where it knew a friend of Teresa's would find it.
It's so obvious that it hurts right?
But anyway, your characters are now free to notice these things:
- Like Cissnei's post said, the bodies aren't rotting. If you check the bodies in the morgue, they are EXACTLY how they were when first found. That include any other parts of the "bodies". If you took a blood/body sample - it has not change. The blood on the sword? Still a bit wet, Allen just never noticed because he kept it wrapped in a cloth.
- After the end of today, those bodies and any parts of them will disappear.
- If you go into town and try to find the families of the deceased, they are gone. As if they never existed
- As for the townspeople? Their memories will start to fade about the incidents through out the day. By the end of the day, they will have no memory that there were any murders.
QUESTIONS? COMMENTS? ROTTEN TOMATOES TO BE THROWN?
Thank you all once again for participating in the plot. I hope that you all had fun with it.
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Also, thanks for the plot. xD I know Peter in particular is going to headdesk at the complete waste of effort.
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Heee poor Peter! HE WAS AWESOME IN THIS PLOT - I was laughing very hard at how close he got when he told Reno that someone could be framing Teresa.
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Thanks! I've never had the chance to play the detective-y aspect of him, so it was lots of fun -- and it actually did cross my mind, but I was like, no, that's too easy! Stop using the castle as a scapegoat! xDD
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Characters can now think at how the place they are living in at any time, could frame them for murder or any other crime.
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This might keep the good guy's hands full as they try to figure out which murder is legit and which isn't.
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And thank you for helping us out with it! WE COULDN'T HAVE DONE IT WITHOUT YOU.
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So much...that I'm curious about what that'd be like o.0
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I can just see them...staring as they catch me with a sausage I've covered in rainbow sprinkles in the middle of the night, complete with a deer in the headlights look.
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That is, if I ever have both items in the house at once.
BUT IF I DO - I SHALL INFORM YOU.
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ITS LIKE ITS ON YOUR SIDE.
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SCARY.
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Thanks!
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Man, I should have known. Excellent plot, though! Thank you guys so much, it was a blast to follow.
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/lol'd. |D
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