The end begins
Nov. 29th, 2014 10:46 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When I proposed the future of the game three months ago, I set the plots that followed as a test of how the game was going to do with the metaplot and players remaining. A test, I believe, that we’ve failed. While Paradisa as a whole is still full of wonderful, talented, dedicated people, it’s become apparent that it cannot sustain. Both regular plots and the metaplot have little chance of progressing when our speed is what it is, and I see now that I cannot make Paradisa be the game I wanted, or really let its plot develop as its history and lore deserve. While this isn’t an easy choice to make, especially considering how certain I was in the beginning of what I could do to make Paradisa into something better, I feel now that it’s the right choice.
Accordingly, December will be the last official month for Paradisa. I’ve set up a plot schedule (to follow), that should allow some manner of closure for the characters, and in the end how you leave the castle will be your story to write. In light of this, all activity requirements are henceforth suspended.
On January 1st, 2015, Paradisa will close forever.
A more fitting farewell message will come at that time, although maybe there’s little that can be said to do justice to all the memories and history.
Thank you all, in the meantime, for being a part of the journey.
Accordingly, December will be the last official month for Paradisa. I’ve set up a plot schedule (to follow), that should allow some manner of closure for the characters, and in the end how you leave the castle will be your story to write. In light of this, all activity requirements are henceforth suspended.
On January 1st, 2015, Paradisa will close forever.
A more fitting farewell message will come at that time, although maybe there’s little that can be said to do justice to all the memories and history.
Thank you all, in the meantime, for being a part of the journey.