http://teds-up.livejournal.com/ ([identity profile] teds-up.livejournal.com) wrote in [community profile] paradisaooc 2011-05-15 04:00 pm (UTC)

Oh, I know that Paradisa feeds on negative emotions. I'm just saying, three permanent losses seems like it would start getting into the character breaking point. Even if there haven't been a lot who have died more than twice, there have been quite a few who have died twice, correct?

I absolutely agree that there should be a heavy price to pay! And maybe there could even be some sort of compromise-- like having the option of tacking on another permanent loss on the first death, and having it be required for the second death. Adding on another permanent loss... I think for some muns, that would be really dissuasive. Especially for those who play characters with less screentime/info who might not have anything really apparent beyond their first important thing. Not giving an option seems... a bit strict and unfair.

And again, I think they should at least have a sort of gut feeling to go off of. From what I know, characters don't die in Paradisa too often. I haven't seen any deaths in the three weeks I've been here but asldfkj I could just have skipped over it rofl. That being said, it would take a good, long while before characters started associating death with another permanent loss. Which is all fine when its in the castle's nature to screw around with them, but it won't make death seem scarier, which is the point of revising it in the first place.

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